new

improved

fixed

Game

Authoring Tool

01/05/26 CAS and Game Updates

Assessment Questions in Custom Mechanic (Beta)
Screenshot 2026-01-05 at 3
We have added
dropdown selection
(single selection) and
short answer
(free text entry) as assessment activities for the custom mechanic. They will be displayed along side the embedded modal, as a method to ensure players reach the learning objectives while going to through the embedded activity.
Our next step is to add an option of LLM-led conversation as an alternative for assessment activity.
Bugfixes and Improvements of Argument (in Discourse Mechanic)
  • We have changed the name of the mechanic from "Dialogue" to "Discourse", in order to better represent the variety of options it has.
  • Fixed the bug that 2 reasoning words were required for the "Answers" section to display, if you choose "3x knowledge + 2x reasoning words" as the answer structure. Only 1 reasoning word should be required, since reasoning words can be reused within the same answer.
  • Made sure that if a piece of knowledge or a reasoning word is unchecked, existing answers that have these options selected would clear the field.
  • Made a new answer to have a default assessment value (neutral) so that the preview would not get stuck if the content designer forgets to set the assessment value.
  • Added count number on the section title for knowledge pieces and reasoning words.
Other Bugfixes
  • Fixed the bug that sometimes task data isn't properly cleared when the task ends, causing following tasks to display an extra NPC or a guiding arrow when there shouldn't be.
  • Delayed loading screen removal to ensure that the player character is controllable immediately when the game scene is visible.
  • Fixed the issue that the outline of a free-text response box did not have rounded corners matching the background color.