new
improved
fixed
Game
Authoring Tool
01/05/26 CAS and Game Updates
Assessment Questions in Custom Mechanic (Beta)

We have added
dropdown selection
(single selection) and short answer
(free text entry) as assessment activities for the custom mechanic. They will be displayed along side the embedded modal, as a method to ensure players reach the learning objectives while going to through the embedded activity.Our next step is to add an option of LLM-led conversation as an alternative for assessment activity.
Bugfixes and Improvements of Argument (in Discourse Mechanic)
- We have changed the name of the mechanic from "Dialogue" to "Discourse", in order to better represent the variety of options it has.
- Fixed the bug that 2 reasoning words were required for the "Answers" section to display, if you choose "3x knowledge + 2x reasoning words" as the answer structure. Only 1 reasoning word should be required, since reasoning words can be reused within the same answer.
- Made sure that if a piece of knowledge or a reasoning word is unchecked, existing answers that have these options selected would clear the field.
- Made a new answer to have a default assessment value (neutral) so that the preview would not get stuck if the content designer forgets to set the assessment value.
- Added count number on the section title for knowledge pieces and reasoning words.
Other Bugfixes
- Fixed the bug that sometimes task data isn't properly cleared when the task ends, causing following tasks to display an extra NPC or a guiding arrow when there shouldn't be.
- Delayed loading screen removal to ensure that the player character is controllable immediately when the game scene is visible.
- Fixed the issue that the outline of a free-text response box did not have rounded corners matching the background color.