Changelog
Follow up on the latest improvements and updates.
RSS
In order to better support collaboration and prevent accidental overrides, we have implemented a lock system for quest editing.
When entering a quest by clicking on the quest title in Content page, you are defaulted to view-only mode, where no changes can be made.

If nobody is editing the quest, you would be able to make changes once you click on the "Edit" button (top-right). If someone else is editing the quest, you would be notified and given the choice of taking over the editing access.
If your editing access is taken over, you would be notified the next time a save or auto-save happens.
improved
3/3/2026 Updates
UX Improvements
- Added in-game tutorials.
- Fixed the issue that the player has to click into the 3D world after a 2D-overlay task in order to move around with key controls.
- Now game progress is saved for logged-in users, so they could continue an unfinished quest in a separate session without having to start over.
improved
fixed
2/23/26 Bugfixes and Improvements
Bug fixes
- Fixed the issue that the content page of CAS may fail to load if there are too many quests. The solution should also improve the loading speed of the page.
- Fixed the issue that the game would sometimes fail to load until refreshing.
- Fixed the issue that when there are multiple steps in a picture click, the consecutive images flickers for a second before it gets hidden (for the purpose of drawing attention to the instructions).
Other Improvements
- Adjusted the animation for the button to open a 2D task
- Updated the feedback for Custom mechanic so it is appropriate whether the questions are assessable.
Voiceover for Discourse
You can now generate voiceovers for a whole Discourse task with the click of a button!

After you've determined the text for all the discourse nodes, you can use the "AI Voiceover" button to generate voiceovers for all of the lines of the non-player character. When they are being generated, you could go edit other parts of the task/quest, or wait on the page until it is done.
If you make updates to the text after a voiceover has been generated, you should be prompted to update the audio file, but you will also have the option to keep it.
In the game, the voiceovers will automatically play along with the type-in animation, and the player can play them again if needed.
Voiceover for Task Description & Instruction

You can also generate voiceovers for task descriptions and instructions (for 2D mechanics) by simply clicking on the button next to the audio field.
Voiceover for instructions are automatically played in the game, but task descriptions will require a button click.
improved
fixed
02/11/26 Updates
UX/UI Improvements
- Added animations to the button to open a 2D task, so it's more obvious.
- Made sure that exiting a task when the content is technically complete would carry on the game.
- Enabled Discourse text scrolling even when the cursor is outside of the history dialogue section.
- Clicking on an image in Discourse will now show the picture in full-screen.
Analytics
- Users' answers of questions (short answer and multiple choice) in Custom tasks are going to be recorded from now on (only for logged in users), in addition to the AI conversations.
Bugfix
- Fixed the issue in Discourse that when there are multiple lines from the NPC, the speaking animation stops at the end of the first line.
fixed
2/4/2026 Bugfixes
- Fixed the issue that NPCs imported for a task sometimes does not get cleared up at the end of the task.
- Fixed the issue in the Custom Mechanic that if the player hits the space bar when inputting a short response, the space does not get registered.
fixed
improved
1/28/26 Updates
Improvements
- Added a "save" button in the Discourse Editor so you don't have to leave editor in order to save your progress.
- Updated the game behavior for Argument when there is only one slot: clicking another piece of knowledge when there is one already selected should automatically swap them.
- Added buttons to reorder pictures in a Picture Click task

Bugfixes
- Fixed the issue that in Picture Click, sometimes information incorrectly merge when a picture step gets deleted
- Fixed the issue that sometimes radio button values get overridden
- Fixed the issue that sometimes the published quest doesn't have the latest version of the draft
new
fixed
01/23/26 Updates
Audio for Task Description and Instructions
- Added optional audio field for Task Description.Not all students willw ant this read aloud on every transition, but it is available for accessibility support. Therefore, the player will have to click on a button in the game to listen to it.
- Added optional audio field for Instructions for Picture Click and Custom mechanics.It will be automatically played when the UI is open, and the speed of the type-in animation will match the audio if there is one. This will help players attend to the instructions. Use spacebar to skip the audio and the animation (great for playtesting for Creators!).
Discourse Mechanic Game Improvements
- Character framing has been adjusted so the view is closer and they are always visible no matter the aspect ratio.
- We have added talking animations for the NPC in the game, and made sure it matches the sound clip length if there is one.

Bugfixes
- Fixed the issue that the "Questions" section in Custom mechanic was showing up even when the activity type was not selected.
- Fixed the issue that if you switch targets in the scene editor, the gizmos stays on previously selected target until you refresh the page.
- Fixed the issue that if you edit the level in the Level Editor (art tools), the material reference becomes incorrect when saving your edits, making the objects white/invisible.
new
fixed
01/20/26 Updates
Audio in Discourse
You can now add audio files to dialogues in the Discourse mechanic!

It works the same way as adding a picture - just select the audio file in the dropdown or add a new file. After selection, you can listen to it by clicking on the icon.
In the game, the type-in animation of the text will match the audio file, and hitting spacebar can skip both the audio and the animation to the next line.
Bugfix
Fixed the bug that if multiple users edit the same quest, sometimes a previous version of the quest will override the changes.
[BETA] AI Conversation in Custom Mechanic

Now AI conversation is added as an option as the activity that's along side the custom manipulative.
If you want to use the feature, please
contact our team
to set up an AI prompt.Load More
→