Changelog

Follow up on the latest improvements and updates.

RSS

Interaction Task Updates
  • Animation Target Can Be Triggered Multiple Times :
    :Before the update, an actor could only be selected once as an animation target. Now you can have different click targets (or zones) trigger the same animation target, as long as it's not set to "remove after interaction". Example: Make Chanthira play different animations based on which boba tea the player clicks on, or play the same nod animation no matter which boba.
  • Fewer Button Clicks when Adding New Click Target or Zone:
    now when a new click target (or zone) is added, you can go select it (or place the zone sphere) in the scene without having to click on the target selection button.
Drag & Drop Updates
  • Changed the "number of slots" field to update on blur (clicking outside) or on submission (
    Enter
    key), so it doesn't trigger unnecessary slot generations when the number is being changed or has multiple digits.
  • Improved accuracy of concave-shaped slots.
Asset Management
  • In the Assets page, we have added the option to give images alt-texts, which can be picked up by screen readers in the game, and will be displayed when hovering over the picture in Discourse and Picture Click tasks. We will make the process more integrated with the content designer's workflow in the future.

new

improved

fixed

Game

Authoring Tool

6/3/2026 New Mechanic: Drag & Drop Release

New Mechanic: Drag & Drop
Screenshot 2026-06-03 at 3
Drag & Drop is a 2D mechanic where the learners move pieces around on a background, and get different feedback based on the location of the pieces. It can be used for
  • matching
    or
    categorization
    practices, such as making a cladogram (as in the picture above);
  • simulating results
    of various actions, such as exploring results of cross-breeding with different parents.
Other Improvements
  • You can now add background music to your quests. There will be background music default to each level, and you can override it in each quest, in the
    Scene Editor
    during
    Map Setup
    .
  • Clicking outside of the area when defining a Picture Click hotspot no longer deletes the selection - it saves it instead.
  • You will no longer lose the editing access when saving a draft of a task you are editing. To release the access when you're done editing (so your co-worker could take over), use "Save and Exit" in the dropdown options.
  • Minor fixes in the game
Scene Editor Improvements
Screenshot 2026-05-27 at 3
  • Transforming an actor in the scene or removing it is now made easier! Simply click on the actor in the scene, and then utilize the buttons that will popup to edit it. You can also use number keys (
    1
    /
    2
    /
    3
    ) to switch between the transforming modes (translate/rotate/scale), and
    X
    or
    delete/backspace
    key to remove the actor.
  • Updated target selection UI in other tasks to be consistent with the Interaction task.
Asset Management/Selection Improvements
  • Added the function to batch-upload assets in the asset page. (If you upload during a task, still only one asset is uploaded at a time.)
  • Updated the sound file selection dropdown so that If you upload a sound file during a task, it should be auto-selected, the same way as an image file.
  • Fixed the issue that sometimes an asset selection dropdown can be too low in layer-order that it gets obscured by other fields.
Other Updates
  • Submission buttons in forms are now hidden, since they do not properly function yet. We will add them back when we implement proper form validation.
  • AI conversation in Custom mechanic is updated so the limit for number of
CAS Bugfixes
  • Fixed the issue that a quest with a newly-created dialogue task cannot be duplicated unless the dialogue task gets edited first.
  • Added blocks to the scene editor when it's loading, so that there won't be problems caused by entering the scene editor before the scene is fully loaded
Game Bugfix & Improvements
  • Fixed the issue that if the player completes an interaction task step before the guidance arrow has finished an animation cycle, the guidance arrow would not show up for later steps or tasks.
  • Updated the enabling logic of submit button in Custom mechanic-questions, so that it enables when any text is entered, without the player having to click out of the text field first
  • Updated the enabling and glowing logic of complete button in Custom mechanic-AI conversation, so that it doesn't enable until two responses have been sent and 10 seconds have been spent on the task, and doesn't make an attention-drawing flash until the 5 exchanges has been made.
  • Updated camera collision logic to improve game performance

new

Game

Authoring Tool

4/21/2026 Updates

Custom Player Character
Screenshot 2026-04-20 at 8
We have added the ability for you to choose what the player character looks like for each quest.
Interaction Task Upgrade
image
We have created a new version of Interaction Task!
In this new version, you will be able to:
  • [same as before]
    select either
    clicking on targets
    or
    moving into zones
    as the interaction type;
  • [NEW]
    set up multiple interactions within the same task (they can be completed in any order);
  • [NEW]
    have text / animations / sound or any of the combinations as feedback when an interaction is completed.
The tasks that were created using the legacy Interaction form will still function, but we will help you manually convert them into the new version, so we can properly sunset the old version.
In order to better support collaboration and prevent accidental overrides, we have implemented a lock system for quest editing.
When entering a quest by clicking on the quest title in Content page, you are defaulted to view-only mode, where no changes can be made.
Screenshot 2026-03-23 at 12
If nobody is editing the quest, you would be able to make changes once you click on the "Edit" button (top-right). If someone else is editing the quest, you would be notified and given the choice of taking over the editing access.
If your editing access is taken over, you would be notified the next time a save or auto-save happens.
UX Improvements
  • Added in-game tutorials.
  • Fixed the issue that the player has to click into the 3D world after a 2D-overlay task in order to move around with key controls.
  • Now game progress is saved for logged-in users, so they could continue an unfinished quest in a separate session without having to start over.
Bug fixes
  • Fixed the issue that the content page of CAS may fail to load if there are too many quests. The solution should also improve the loading speed of the page.
  • Fixed the issue that the game would sometimes fail to load until refreshing.
  • Fixed the issue that when there are multiple steps in a picture click, the consecutive images flickers for a second before it gets hidden (for the purpose of drawing attention to the instructions).
Other Improvements
  • Adjusted the animation for the button to open a 2D task
  • Updated the feedback for Custom mechanic so it is appropriate whether the questions are assessable.
Voiceover for Discourse
You can now generate voiceovers for a whole Discourse task with the click of a button!
Screenshot 2026-02-16 at 3
After you've determined the text for all the discourse nodes, you can use the "AI Voiceover" button to generate voiceovers for all of the lines of the non-player character. When they are being generated, you could go edit other parts of the task/quest, or wait on the page until it is done.
If you make updates to the text after a voiceover has been generated, you should be prompted to update the audio file, but you will also have the option to keep it.
In the game, the voiceovers will automatically play along with the type-in animation, and the player can play them again if needed.
Voiceover for Task Description & Instruction
Screenshot 2026-02-17 at 12
You can also generate voiceovers for task descriptions and instructions (for 2D mechanics) by simply clicking on the button next to the audio field.
Voiceover for instructions are automatically played in the game, but task descriptions will require a button click.

improved

fixed

02/11/26 Updates

UX/UI Improvements
  • Added animations to the button to open a 2D task, so it's more obvious.
  • Made sure that exiting a task when the content is technically complete would carry on the game.
  • Enabled Discourse text scrolling even when the cursor is outside of the history dialogue section.
  • Clicking on an image in Discourse will now show the picture in full-screen.
Analytics
  • Users' answers of questions (short answer and multiple choice) in Custom tasks are going to be recorded from now on (only for logged in users), in addition to the AI conversations.
Bugfix
  • Fixed the issue in Discourse that when there are multiple lines from the NPC, the speaking animation stops at the end of the first line.
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