Changelog
Follow up on the latest improvements and updates.
RSS
Newfixed
11/11/2026 Updates
New Features in CAS

- Added option in Map Setup page to add nameplates to NPCs, so players could find relevant NPCs more easily in the game (which can be turned off in the Options menu if they prefer)

- Added Instruction-giver Portrait field for 2D tasks, so the instructions could look like it came from NPC
Game Accessibility

- Added text scaling option so that text can be scaled up to 200% for players with lower vision
- Added spacing option so players who use smaller devices can have more content visible without scrolling
- Added separate channels for audio controls
Other Improvements
- Fixed the issue that sometimes the camera swings after exiting a Discourse task
- Fixed the issue that the tutorial may be unresponsive and block player from progressing
- We noticed some issue with caching and have made updates to prevent it from happening, but old cache from before the update could still cause problem. If it looks like something is not updating when you save changes, please try clearing cached files in your browser's settings.

CAS Updates
- Refactored scene loading code so that the pages should now load faster when switching between task tabs in quest
- Updated AI voice to newer model so that they sound more natural and expressive
- Updated the mechanic list in quest flow page so it includes examples
Accessibility Features

- Added contrast options for players with lower vision: Darken environment, Desaturate environment, and Boost Image Contrast. These options can be found in the newly added Options menu.
- Improved focusing behavior in Discourse and Drag&Drop so it's more intuitive when navigating the game using keyboard
- Added highlights of 3D targets in the scene when navigating the game using keyboard
Others
- Fixed some layout issues that only happened in Safari
Mechanics
- Image Hotspot:updated the default interactive area outline behavior so that the outline only flashes when the mouse is down; removed number label for the interactive area when there is only one during the image step
- Drag & Drop:updated the game behavior when a slot is full - now an existing piece can be replaced when the slot is full, regardless of the slot capacity; a text notification also appears when it happens
- Discourse:added "Background" field in the CAS so the background image can be customized
Content Management
- Added function to duplicate quests across tenants
- Made sure that code of Custom mechanics are copied over
- Added function to duplicate assets from Immersed and edit them
Other Improvements
- Custom objects added during map setup will no longer be removed when a quest finishes
- Small accessibility imrovements
UX Improvements
- Added volume control for background music in the authoring tool, and a feature that automatically reduces its volume during voiceovers.
- Made sure that progress of Discourse tasks are saved when hitting the "x" button or the quest deny button, so that the player can return where they left off instead of having to go through previous dialogues again.
- Made sure that if a logged-in player left the game in the middle of a task with a 2D-overlay UI, it will automatically open when they resumes
- Added a query parameter that can be used to restart a quest: ?reset=true
Bug Fixes
- Fixed the issue that if a logged-in player left the game when the Discourse UI is open but hasn't been progressed, the dialogue bubbles do not populate when resuming.
- Fixed the issue that a Drag&Drop task can't progress when it's set to non-assessible and no special answer is given.
- Fixed the issue that when a Drag&Drop task has multiple copies of the same piece, the number of piece is below the piece image instead of the top, getting obscured.
Other Changes
- Various backend changes to support more complicated authorization and data passback needs
- Various changes for improving accessibility
Improvedfixed
8/12/2026 Updates
Progress Saving
- Added progress-saving feature, so that logged-in players can complete a quest in multiple sessions without having to start over.
- Tutorial status are tracked for logged-in players so they won't have to redo a tutorial when resuming a qeust.
Game UX Improvements
- Added outlines for Drag & Drop pieces when hovered, so it's easier to see what can be moved around even if the pieces have the same background color as the the background image.
- Added responsive layout for 2D UIs, so when the window size is small, paddings are reduced to provide more space for content
Target-Selection Improvements in Scene Editor
- Added error message for trying to select the player character
- Add block and error message for trying to select the same animation target for the same interaction
- Updated the the naming rules for selected targets, so that multiple copies of the same model would always have different display names
Bugfixes
- Fixed the issue that sometimes models are not properly deleted in the scene editor
- Fixed the issue that sometimes quest data updates are not properly saved or published
Improvedfixed
7/8/2026 Minor Improvements and Fixes
Improvements
- Added "instruction" and "instruction voiceover" fields to the CAS form of Drag & Drop, so the instructions on top of the activity can be different from the task description.
- Added a "quest complete" modal in the game at the end of a quest, so that players know when they could close the tab.
Fixes
- Fixed the issue that the player had to click into the 3D world after clicking on the dismiss (x) button of a notification banner.
- Fixed the issue that the game sometimes crash if the player tries to skip the dialogues in a Discourse task too frequently.
CAS Updates for Image Hotspot (Picture Click) and Drag & Drop
- Changed the name of "Picture Click" to "Image Hotspot" to better represent the mechanic.
- Worked out a solution for scaling hotspots/slots so that if the background is changed to an image with a different resolution, the slots will scale accordingly without exceeding the boundaries of the new image.
- Added shortcut for deleting a hotspot/slot: Backspace(Windows) / delete(Mac) key
- Added more ways to define hotspots in Image Hotspot and slots in Drag & Drop!

Other Improvements
- Now clicking an image in the Assets page opens it up in a new tab instead of the original one.
- Minor game UI improvements
Improved
6/22/2026 Updates
Interaction Task Updates
- Animation Target Can Be Triggered Multiple Times ::Before the update, an actor could only be selected once as an animation target. Now you can have different click targets (or zones) trigger the same animation target, as long as it's not set to "remove after interaction". Example: Make Chanthira play different animations based on which boba tea the player clicks on, or play the same nod animation no matter which boba.
- Fewer Button Clicks when Adding New Click Target or Zone:now when a new click target (or zone) is added, you can go select it (or place the zone sphere) in the scene without having to click on the target selection button.
Drag & Drop Updates
- Changed the "number of slots" field to update on blur (clicking outside) or on submission (Enterkey), so it doesn't trigger unnecessary slot generations when the number is being changed or has multiple digits.
- Improved accuracy of concave-shaped slots.
Asset Management
- In the Assets page, we have added the option to give images alt-texts, which can be picked up by screen readers in the game, and will be displayed when hovering over the picture in Discourse and Picture Click tasks. We will make the process more integrated with the content designer's workflow in the future.
NewimprovedfixedGameAuthoring Tool
6/3/2026 New Mechanic: Drag & Drop Release
New Mechanic: Drag & Drop

Drag & Drop is a 2D mechanic where the learners move pieces around on a background, and get different feedback based on the location of the pieces. It can be used for
- matchingorcategorizationpractices, such as making a cladogram (as in the picture above);
- simulating resultsof various actions, such as exploring results of cross-breeding with different parents.
Other Improvements
- You can now add background music to your quests. There will be background music default to each level, and you can override it in each quest, in the Scene EditorduringMap Setup.
- Clicking outside of the area when defining a Picture Click hotspot no longer deletes the selection - it saves it instead.
- You will no longer lose the editing access when saving a draft of a task you are editing. To release the access when you're done editing (so your co-worker could take over), use "Save and Exit" in the dropdown options.
- Minor fixes in the game
Improved
5/27/2026 CAS Improvements
Scene Editor Improvements

- Transforming an actor in the scene or removing it is now made easier! Simply click on the actor in the scene, and then utilize the buttons that will popup to edit it. You can also use number keys (1/2/3) to switch between the transforming modes (translate/rotate/scale), andXordelete/backspacekey to remove the actor.
- Updated target selection UI in other tasks to be consistent with the Interaction task.
Asset Management/Selection Improvements
- Added the function to batch-upload assets in the asset page. (If you upload during a task, still only one asset is uploaded at a time.)
- Updated the sound file selection dropdown so that If you upload a sound file during a task, it should be auto-selected, the same way as an image file.
- Fixed the issue that sometimes an asset selection dropdown can be too low in layer-order that it gets obscured by other fields.
Other Updates
- Submission buttons in forms are now hidden, since they do not properly function yet. We will add them back when we implement proper form validation.
- AI conversation in Custom mechanic is updated so the limit for number of
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