new
improved
12/24/25 Authoring Tool and Game Updates
Argument Builder in Discourse

You can now include arguments in your Discourse tasks. During an argument, the player is able to use gathered evidence and reasoning words to form an argument or persuasive statement.
This differs from our regular branching dialogue in that rather than just choosing from a set of fixed responses, the user is able to
construct their own statements
. In the future, the evidence can be populated in the 'Knowledge Journal' for tracking regularly until reaching an argument.【BETA】Custom Mechanic
We have added a custom mechanic where you can embed a link or code. This mechanic is great for utilizing online resources, such as a math manipulative or an explanation video. We've used it to test with other resources such as Desmos, or special manipulatives added via code.
We are still adding features to this mechanic; we'll be adding the options for assessing activities on the right side, so we can make sure that the player has interacted and learned from whatever is embedded. We welcome any feedback or input on how you would want to use this mechanic!

Navigation Improvements
- Changed how the camera works so it would not "go into the wall" and thus block clicks
- Added an arrow above the player character's head to indicate directions of the next target
- Disabled scroll-to-zoom of the camera to avoid confusion
- Made sure that caps lock would not block using w/a/s/d to navigate
Other Improvements
- Made sure that in Discourse, player options won't show up until the NPC's dialogue finishes animating. Automatic window-closing at the end of the task is also delayed to after the animation.