new
fixed
01/23/26 Updates
Audio for Task Description and Instructions
- Added optional audio field for Task Description.Not all students willw ant this read aloud on every transition, but it is available for accessibility support. Therefore, the player will have to click on a button in the game to listen to it.
- Added optional audio field for Instructions for Picture Click and Custom mechanics.It will be automatically played when the UI is open, and the speed of the type-in animation will match the audio if there is one. This will help players attend to the instructions. Use spacebar to skip the audio and the animation (great for playtesting for Creators!).
Discourse Mechanic Game Improvements
- Character framing has been adjusted so the view is closer and they are always visible no matter the aspect ratio.
- We have added talking animations for the NPC in the game, and made sure it matches the sound clip length if there is one.

Bugfixes
- Fixed the issue that the "Questions" section in Custom mechanic was showing up even when the activity type was not selected.
- Fixed the issue that if you switch targets in the scene editor, the gizmos stays on previously selected target until you refresh the page.
- Fixed the issue that if you edit the level in the Level Editor (art tools), the material reference becomes incorrect when saving your edits, making the objects white/invisible.