improved
6/22/2026 Updates
Interaction Task Updates
- Animation Target Can Be Triggered Multiple Times ::Before the update, an actor could only be selected once as an animation target. Now you can have different click targets (or zones) trigger the same animation target, as long as it's not set to "remove after interaction". Example: Make Chanthira play different animations based on which boba tea the player clicks on, or play the same nod animation no matter which boba.
- Fewer Button Clicks when Adding New Click Target or Zone:now when a new click target (or zone) is added, you can go select it (or place the zone sphere) in the scene without having to click on the target selection button.
Drag & Drop Updates
- Changed the "number of slots" field to update on blur (clicking outside) or on submission (Enterkey), so it doesn't trigger unnecessary slot generations when the number is being changed or has multiple digits.
- Improved accuracy of concave-shaped slots.
Asset Management
- In the Assets page, we have added the option to give images alt-texts, which can be picked up by screen readers in the game, and will be displayed when hovering over the picture in Discourse and Picture Click tasks. We will make the process more integrated with the content designer's workflow in the future.