We're investigating a first set of navigation improvements from user feedback, including: -- WASD working with caps lock or not -- Disabling scroll-to-zoom as users were accidentally doing so and getting confused -- Investigating options to stop walls from 'blocking' clicks (if the camera is behind a wall, invisible, the click may not register on an object in the 3D space) -- Whether we can improve functionality so that users do not have to click in the 3D game world to 'focus' it for control -- An initial version of prompting users where to go on task change or when they appear lost